But if you choose to restart the game after a whole lot of mapworking and reaching level 90, you are immediately bumped to NG+++ or so. If you finish the game at 50ish, you are NG+. If both players have the same legendary, everything stat - wise will be the same between them.ĥ - The tier of NG+ which you will be bumped to when you choose to replay, depends on the level with which you finish the game.
By extension, if you bump yourself a tier, you are cutting off a lot of legendaries from dropping for you.Ĥ - When legendaries in TL 2 roll, what you see is what you will always get. The legendaries in TL 2 are level specific which means that if you want a lvl 66 legendary shield, you are gonna have to play maps with lvl 66 monsters. If the Developers at Echtra prioritize fixing, growing and refining the game, it could be a solid ARPG contender in the near future. While there are a number of bugs and the end-game is lacking, the foundation for a solid ARPG is there. The scarcity of legendaries between D3 and TL 2 are polar opposites with each other. Torchlight 3 (T元) is fun and has great potential, but released too early. There is no time limit on the items but you cannot trade with players on a different tier.ģ - Endgame loot is A LOT harder to come by. The monsters get stronger the higher the tier is but this mostly matters because if you are a NG+ tier and you wanna trade with your friend, you can only do so if he is NG+ tier too. You also do not level indefinitely in TL 2 nor can respec attribute points or skill points (with the exception of the last 3 skill points you used).Ģ - You can trade items and gold freely but every time you start a new game and progress through the story, you get bumped a New Game tier. There is also no time limit in TL 2 and no leaderboards. 1 - While both games have random dungeons as part of the endgame and you can start NG+ with stronger monsters, in TL 2's case, the most you can go is lvl 105 in the mapworks and lvl 190 in Tarroch's tomb (NG+ on).